Tryout Mode · Preseason

Tryouts shouldn't be a guess, and neither should what you tell a kid after.

Grade scrimmages live from the bench: a fixed jersey-number grid, one tap per rep. Share the grading link with evaluators who aren't your season coaches. The moment the session ends, a report ranks every player and gives you the real reason for every roster call, the same season-long record you already keep for goals, evals, and feedback.

Requires Pro, Pro Plus, or Organization — not part of the free trial
The bench, live

Fast enough to keep up with real shifts.

Set up squads, colored by pinnie, with the squad name following the color you pick. Each squad shows a fixed grid of jersey numbers. Tap a number, tap a quick tag like "Backcheck" or "Turnover" (or write your own), and the tile's running net score updates instantly.

  • Numbers only on the grid, names never shown while grading
  • One tap logs a graded rep, fast enough for a full scrimmage shift
  • Lock and Cut mark a roster call without touching anyone's grade
  • Undo is always one tap away if a rep lands on the wrong tile
U12 AA Tryouts · Group 2

Bench

14:22 elapsed · 38 logged
White
4+2
9-1
11
14+3
22+1
Dark
2+1
8
15-2
21+1
27+2
+ White #14 · BackcheckUNDO
Not just your staff

Share the grading link with anyone helping evaluate.

Generate a no-login link and hand it to an assistant, a skills coach, a scout, or a volunteer who isn't part of your season staff. They get the same tap-grading screen, numbers only by default, no dashboard and no roster access. The link stops accepting taps the moment you end the session, so there's no lingering access to clean up afterward.

No account needed

Evaluators open the link and start tapping. No signup, no password.

Numbers by default

Names stay off unless you turn them on for evaluators specifically.

Access ends with the session

Ending the tryout closes the link. Nothing to revoke later.

The moment the session ends

A tryout report built to be fair, not just fast.

Every tap from every evaluator rolls up into one report the second you end the session. It's built around one idea: a number by itself can be misleading, so every view here gives it context.

Activity vs. net score

A good net score from very few reps is a small sample, not a settled read. This chart is where you spot the player who simply wasn't seen much, before a number about them gets treated as a settled read.

+reps (activity) →#9#22#14#17#4#29#11

Player standings

Active players ranked by net score. The bar splits positive and negative reps independently, so "3 good, 3 bad" looks nothing like "never tapped," even though both could net to zero.

#9+68 reps
#22+46 reps
#14+26 reps
#116 reps
#29-48 reps

Locks & cuts, kept separate

Marking a player Lock or Cut is a roster call, not a grade, so it's never mixed into the ranking above or compared against players still being weighed.

#6Lock
#19Cut

Tag frequency

What actually came up most across the whole tryout, drawn straight from what evaluators tapped, not a fixed default list.

Positive

Won battle11
Good gap8
Backcheck6

Negative

Turnover9
Weak gap5
Missed check3
Why coaches use it

One more moment in the same season-long record.

A cut you can defend

Net score is backed by the activity chart, so a parent question about a borderline cut has a real answer: what the player did, and how much ice time it was based on.

One process, every evaluator

Assistant coaches, skills coaches, and outside scouts all grade against the same fixed grid and the same quick tags, whether they are on your staff or just there for the day.

It feeds the season, not just the roster

A tryout result is one more thing a player deserves real feedback on, not just a name on a list. Reps and tags from the session carry into the same personalized letter as the rest of the year.

Grade this tryout, then keep the whole season in one place.

Requires Pro, Pro Plus, or Organization — not part of the free trial
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